Repair is often explored in the context of the infrastructure (e.g., supply of spare parts and repair expertise) and access (e.g., affordable price and ability to connect with repair expertise) that are available when a repair is needed (e.g. after the damage is done). However, these elements are only part of what determines the “ability to repair” something. By assuming a systems-perspective across the lifecycle of a product, it becomes clear that although the decision to repair-or-not-repair is fundamentally one that is made by the user, the factors that determine whether, and to what extent repair is even possible, are determined much earlier in the product’s lifecycle, while also being impacted in real-time by the conditions in the user-phase.